Game Art: Final Project - Art Bible
30.06.23 - 17.07.23 (Week 13 - Week 15)
Chai Yi Xuan / 0346645 / B'
Creative Media
Game Art / Entertainment Design
Final Project / Art Bible
INSTRUCTIONS
To-Do List:
- Create call sheet for each character
- Create splash art/key art for each character
I worked on refining my model further by sculpting the details onto the armor and adding other details that I couldn't in Project 2. At least it didn't take too long to finish it.
Figure 1.1: Refined and completed 3D model |
Week 14
I drafted out the key artworks for my characters. For Zamira
(protagonist), I wanted to recreate the all-out attack CG scene because I
really liked the aesthetics. For Qi (companion), I decide to refer to
one of the official artworks for Persona 5.
Figure 1.2: Key art inspirations |
Figure 1.3: Splash art draft for Zamira |
Figure 1.4: Splash art draft for Qi |
I also started working on the turnarounds for Zamira and Kyohebi (antagonist).
Figure 1.5: Character turnaround line art, Zamira |
Figure 1.6: Character turnaround line art, Kyohebi |
Week 15
I mostly worked on rendering the splash art and turnaround, while compiling everything else in my presentation slides. I didn't have time to create an entirely new artwork for Kyohebi, so I ended up combining her idle pose with the interior set I've done in Environment Design.
Figure 1.7: Character turnaround, Zamira |
Figure 1.8: Character turnaround, Kyohebi |
Figure 1.9: Zamira splash art, all-out attack CG |
Figure 1.9: Qi splash art, first time summon |
Figure 1.10: Kyohebi splash art, final boss battle |
PDF presentation file for Final Project
FEEDBACK
Week 14
Quickly work on your turnaround, and do your best for your splash art. It's an important component as it is a determining factor if your concept will sell or not.
REFLECTIONS
If there's anything I got out of this experience, it's that I work slower than I expected myself to. Since this module is paired with Environment Design, I was working on both of them at the same time. To be exact, it's because I have more than one illustration to work on that it derailed my plans to finish it at top quality. I managed to produce something, but I know I could've done better than this. I also realised it takes me around 6 hours to produce one illustration, which is considerably a lot of time for a painting that I felt like I could do better. A lesson learned— do not underestimate my workload and must properly manage my own time.
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